PALWORLD
Dedicated Server
A Palworld dedicated server on the JCBX box. PvE, thirty-two seats, layered backups, Tailscale-only access.
Server
| Game | Palworld · build 0.7.3 |
|---|---|
| Mode | PvE · friendly fire off · no invader raids |
| Slots | 32 (engine cap) |
| Region | North America · Chicago, US |
| Address | 100.127.87.32:8211 (Tailscale) |
| Hardware | Ryzen 9 7950X3D · 192 GB DDR5 · NVMe |
| Mods | None (server-side mods landed recently — revisited after v1.0) |
Tuning
Light QoL only. Combat math, capture math, weight, and stamina all stay vanilla — the loop Pocketpair shipped is well-paced. The knobs below smooth the friction points that cost first-time players an evening.
| Setting | Server | Vanilla | Effect |
|---|---|---|---|
| Egg hatching | 2 h | 72 h | No three-day wait on a Huge Egg |
| XP rate | 1.5× | 1.0× | Light catch-up bump for weeknight players |
| Pal capture rate | 1.5× | 1.0× | Same logic, applied to capture rolls |
| Collection drop | 1.5× | 1.0× | Less repetitive gathering, crafting cost intact |
| Night speed | 2.0× | 1.0× | Half-length nights; daytime untouched |
| Death penalty | Items only | Everything | Drop your inventory, keep gear and Pals |
| Pal lost on death | Off | Off | Pals never permanently die |
| Friendly fire | Off | Off | Teammates can't damage each other |
| Invader raids | Off | On | No random base raids; halves engine memory creep |
| Guild auto-decay | Off | Off | Bases stay if you take a vacation |
Schedule
| When | Event |
|---|---|
| Daily · 04:00 CT | Server restart. In-game broadcasts at T−5 min, T−1 min, T−10 s. Save snapshot taken before stop. Back online within 60 s. |
| All other hours | PvE only. Always on. |
Once-daily is sufficient because invader raids are off — Pocketpair has acknowledged invader spawns as the dominant memory-leak source on dedicated servers, and disabling them roughly halves the creep.
Backups
Three tiers stacked, each closing the gap left by the next coarser one. A bad pull, a corrupted save, or a regretted decision rolls back to whichever tier matches the elapsed time.
| Tier | Cadence | Coverage | Method |
|---|---|---|---|
| 1 | 30 s – 1 d | tiered | Engine in-process backup — 5×30s, 6×10min, 12×1h, 7×1d |
| 2 | Daily | 14 d | Full save tarball at restart |
| 3 | Daily | 7 d | System rsync with hardlinks |
Security
The server is not on the public internet. Access is gated by a Tailscale (WireGuard) mesh — the public IP runs UFW deny-all on inbound, with the only exceptions being Tailscale's WireGuard handshake and mDNS. Game traffic binds to the Tailscale interface, never to the public NIC.
| Public exposure | None — UFW deny-all on public NIC |
|---|---|
| Game traffic | Tailscale 100.127.87.32 only |
| Admin REST API | Loopback only (127.0.0.1) |
| RCON | Disabled (officially deprecated by Pocketpair) |
| SSH | Key-only, no root, fail2ban |
| OS updates | Unattended security patches, daily |
| Watchdog | Hardware (IPMI) + kernel panic auto-reboot |
Roadmap
No wipes planned. The save you're on now is permanent — bases, Pals, levels, all of it.
| Phase | What |
|---|---|
| Now | This server runs Palworld 0.7.3 and tracks Pocketpair's Steam patches as they ship. No reset on patch. |
| v1.0 launch | A second, fresh-world server stands up alongside this one and becomes the primary recommendation for new players. |
| After v1.0 | This 0.7.x → 1.0 world stays online, patched, and supported as the legacy server for as long as people are still actively playing on it. |
Translation — if you're invested in this world, keep playing. Nothing about your characters or progress is going away when v1.0 drops. The new server is added alongside, not instead of.
Joining
| Step | What |
|---|---|
| 1 | Get a Tailscale invite from Discord. Free Tailscale account; takes ~2 minutes. |
| 2 | Install Tailscale on your machine and sign in. Verify you can ping 100.127.87.32. |
| 3 | In Palworld: Multiplayer → Join Multiplayer Game → Join via IP → 100.127.87.32:8211 |