PALWORLD
Dedicated Server
A Palworld dedicated server on the JCBX box. PvE, thirty-two seats, layered backups, Tailscale-only access.
Server
| Game | Palworld · build 0.7.3 |
|---|---|
| Mode | PvE · friendly fire off · no invader raids |
| Slots | 32 (engine cap) |
| Region | North America · Chicago, US |
| Address | 100.127.87.32:8211 (Tailscale) |
| Hardware | Ryzen 9 7950X3D · 192 GB DDR5 · NVMe |
| Mods | None (server-side mods landed recently — revisited after v1.0) |
Tuning
Light QoL only. Combat math, capture math, weight, and stamina all stay vanilla — the loop Pocketpair shipped is well-paced. The knobs below smooth the friction points that cost first-time players an evening.
| Setting | Server | Vanilla | Effect |
|---|---|---|---|
| Egg hatching | 2 h | 72 h | No three-day wait on a Huge Egg |
| XP rate | 1.5× | 1.0× | Light catch-up bump for weeknight players |
| Pal capture rate | 1.5× | 1.0× | Same logic, applied to capture rolls |
| Collection drop | 1.5× | 1.0× | Less repetitive gathering, crafting cost intact |
| Night speed | 2.0× | 1.0× | Half-length nights; daytime untouched |
| Death penalty | Items only | Everything | Drop your inventory, keep gear and Pals |
| Pal lost on death | Off | Off | Pals never permanently die |
| Friendly fire | Off | Off | Teammates can't damage each other |
| Invader raids | Off | On | No random base raids; halves engine memory creep |
| Guild auto-decay | Off | Off | Bases stay if you take a vacation |
Schedule
| When | Event |
|---|---|
| Daily · 04:00 CT | Server restart. In-game broadcasts at T−5 min, T−1 min, T−10 s. Save snapshot taken before stop. Back online within 60 s. |
| All other hours | PvE only. Always on. |
Once-daily is sufficient because invader raids are off — Pocketpair has acknowledged invader spawns as the dominant memory-leak source on dedicated servers, and disabling them roughly halves the creep.
Backups
Four tiers stacked, each closing the gap left by the next coarser one. A bad pull, a corrupted save, or a regretted decision rolls back to whichever tier matches the elapsed time. The last tier lives offsite for protection against host-level loss.
| Tier | Cadence | Coverage | Method |
|---|---|---|---|
| 1 | 30 s – 1 d | tiered | Engine in-process backup — 5×30s, 6×10min, 12×1h, 7×1d |
| 2 | Daily | 14 d | Full save tarball at restart |
| 3 | Daily | 7 d | System rsync with hardlinks |
| 4 | Daily | 14 d · 6 mo | Encrypted offsite to Cloudflare R2 (restic, auto-synced) |
Security
The server is not on the public internet. Access is gated by a private Tailscale/WireGuard mesh — the public IP rejects unsolicited traffic. Game traffic binds to the private interface, never the public one.
| Public exposure | None — public IP rejects unsolicited traffic |
|---|---|
| Network access | Private Tailscale mesh only |
| Admin endpoints | Loopback-bound, never network-reachable |
| RCON | Disabled (officially deprecated by Pocketpair) |
| Authentication | Key-only; no shared or root logins |
| Maintenance | Auto-patched; redundant recovery on misbehavior |
Roadmap
No wipes planned. The save you're on now is permanent — bases, Pals, levels, all of it.
| Phase | What |
|---|---|
| Now | This server runs Palworld 0.7.3 and tracks Pocketpair's Steam patches as they ship. No reset on patch. |
| v1.0 launch | A second, fresh-world server stands up alongside this one and becomes the primary recommendation for new players. |
| After v1.0 | This 0.7.x → 1.0 world stays online, patched, and supported as the legacy server for as long as people are still actively playing on it. |
Translation — if you're invested in this world, keep playing. Nothing about your characters or progress is going away when v1.0 drops. The new server is added alongside, not instead of.
Joining
Three steps, about five minutes total. No payment, no mods, no workshop dance. One install and you're in.
That install is Tailscale, the private WireGuard network Mozilla, OpenAI, and modern engineering teams run their own infrastructure on. On this server it means zero public exposure: no bot scans, no DDoS, latency stays tight, and the player list stays clean. You join the network once, and from then on Palworld is just there.
| Step | What |
|---|---|
| 1 | Click the Tailscale share link in Discord to join the network. Free Tailscale account, about two minutes. |
| 2 | Install Tailscale, sign in, and you're on the network. (Quick check: ping 100.127.87.32. If it answers, you're set.) |
| 3 | Launch Palworld: Multiplayer → Join via IP → 100.127.87.32:8211. Welcome in. |