PALWORLD
Dedicated Server
A Palworld dedicated server on the JCBX box. PvE, sixty-four seats, layered backups, Tailscale-only access.
Server
| Game | Palworld · build 0.7.3 |
|---|---|
| Mode | PvE · friendly fire off · no invader raids |
| Slots | 64 |
| Region | North America · US-Central |
| Address | Tailscale required · connect details in Discord |
| Hardware | 16 cores / 32 threads · 192 GB RAM · NVMe |
| Mods | None (server-side mods landed recently, revisited after v1.0) |
Tuning
Light QoL only. Combat math, weight, and stamina stay vanilla; the boosts below only trim the waits.
| Setting | Server | Vanilla | Effect |
|---|---|---|---|
| Egg hatching | 2 h | 72 h | No three-day wait on a Huge Egg |
| XP rate | 1.5× | 1.0× | Light catch-up bump for weeknight players |
| Pal capture rate | 1.5× | 1.0× | Same logic, applied to capture rolls |
| Collection drop | 1.5× | 1.0× | Less repetitive gathering, crafting cost intact |
| Night speed | 2.0× | 1.0× | Half-length nights; daytime untouched |
| Death penalty | Items only | Everything | Drop your inventory, keep gear and Pals |
| Pal lost on death | Off | Off | Pals never permanently die |
| Friendly fire | Off | Off | Teammates can't damage each other |
| Invader raids | Off | On | No random base raids |
| Guild auto-decay | Off | Off | Bases stay if you take a vacation |
Schedule
| When | Event |
|---|---|
| Daily · 04:00 CT | Server restart. In-game broadcasts at T−5 min, T−1 min, T−10 s. Save snapshot taken before stop. Back online within 60 s. |
| All other hours | PvE only. Always on. |
Once-daily is sufficient because invader raids are off. Pocketpair has acknowledged invader spawns as the dominant memory-leak source on dedicated servers, and disabling them roughly halves the creep.
Backups
| Tier | Cadence | Coverage | Method |
|---|---|---|---|
| 1 | 30 s to 1 d | tiered | Engine in-process backup: 5×30s, 6×10min, 12×1h, 7×1d |
| 2 | Daily | 14 d | Full save tarball at restart |
| 3 | Daily | 7 d | System rsync with hardlinks |
| 4 | Daily | 14 d · 6 mo | Encrypted offsite to Cloudflare R2 (restic, auto-synced) |
Security
The server is not on the public internet.
| Public exposure | None. Public IP rejects unsolicited traffic |
|---|---|
| Network access | Private Tailscale mesh only |
| Admin endpoints | Loopback-bound, never network-reachable |
| RCON | Disabled (officially deprecated by Pocketpair) |
| Maintenance | Auto-patched; redundant recovery on misbehavior |
Roadmap
No wipes. The save you're on now is permanent: bases, Pals, levels, all of it.
| Phase | What |
|---|---|
| Now | This server runs Palworld 0.7.3 and tracks Pocketpair's Steam patches as they ship. No reset on patch. |
| v1.0 launch | A second, fresh-world server stands up alongside this one. |
| After v1.0 | This 0.7.x → 1.0 world stays online, patched, and supported as the legacy server for as long as people are still actively playing on it. |
Joining
Three steps, about five minutes total. One install and you're in.
The install is Tailscale, a private network built on WireGuard, the same protocol ProtonVPN and Mullvad run on. You set it up once.
| Step | What |
|---|---|
| 1 | Click the Tailscale share link in Discord to join the network. Free Tailscale account, about 30 seconds. |
| 2 | Install Tailscale, sign in, and you're on the network. |
| 3 | Launch Palworld: Multiplayer → Join via IP, using the server address posted in Discord. See you on Palpagos. |